About This Game Deck Hunter is a roguelike card game. The World of Klanojh has been cursed by Glatta, the Goddess of Anger. Build your deck, make combos, defeat fantasy creatures and help Avery to face the evil and restore the balance!The World of KlanojhHelp Avery to face her destiny and fight against the forces of evil in an eternal battle for balance. Be the first of the hunters to find the armor to defeat Glatta. Rewrite your past fighting the present. Restore the order and the honor lost after the Clans War, which established a new status in the World of Klanojh where the Hunters became the new hope.Explore the past of Avery while she discovers her master, get her youth alliances and make beginner mistakes. Help to restore the peace in a world threatened by the tyranny of the Goddess of Anger, Glatta.Unleash the deck powerDeck Hunter is a deck builder card game, easy to play hard to master. Try to defeat Glatta and her enemy hordes combining attack, defense and spells cards. Unlock armors to increase the power of your deck.Every game will be different from the previous one. Explore the map of the World of Klanojh to unlock hidden areas and discover all the secrets of this mysterious world. Win the challenge before other Hunter to become the first one who defeats Glatta. Reach the absolute power of the cards and upgrade them to hold a destructive power deck.Cute but SavageThe World of Klanojh consists of different areas where each one has its own flora and wildlife. Aesthetically, every area represents the essence of their creatures, monsters and dangers and the clan that rules the area. The World of Klanojh combines the tradition of the clans in a large land to explore for the Hunters, but not all of them are ready to do it. Get lost in the Forest or the Mountains to defeat new creatures while using your cards wisely. Deck Hunter presents an accurate fantasy cartoon style to bring the players to the World of Klanojh. Don’t doze off because of this “cute” visual style or you’ll bite the dust.FeaturesA new roguelike card game.Get to the heart of the World of Klanojh to restore the balance.Unleash the power of your deck increasing your power as a hunter.Customize your armor.Unlock new areas to meet new challenges.Fantasy cartoon style.Get involved in the development of the game with your feedback.Easy to play, hard to master. 7aa9394dea Title: Deck HunterGenre: Adventure, Indie, RPG, Early AccessDeveloper:L_DravenPublisher:L_DravenRelease Date: 30 May, 2019 Deck Hunter Full Crack [serial Number] Good potential, and hopefully gets needed updates. I don't know why early in the game it takes forever to get to a rest area as there aren't healing cards at the time. Although you'll lose eventually, there's experience to level up from defeats.Exploring combos with cards is a lot of fun, though a party system or equalizer vs 3 enemies at once (thunderbolt doesn't cut it doing 2 damage).Just know the game is hard, and I'd recommend trying it after an update that lets you level up cards after 1-2 battles as opposed to going 5-7. I think updating so that the type of card being used is far better than the individual strike\/defender card as those are random. In other words, if you can upgrade your cards by using combos faster, even if it's one card of that type, it will expedite gameplay.. I was very conflicted on the recommending this game or not option. I have had this on my wishlist for months now because it is similar to slay the spire. The issue is the game is so slow and you need to grind out levels and possibly card levels each run. At the start it feels a bit to grindy, which could be negated by an animation speed option like slay the spire. However, this is day 1 of early access so I suppose I should be a bit more forgiving.The graphics are amazing.Combo system is unique and makes you think rather than spam out cards.I like the progression system.The gear looks like it could be interesting, but it is not clear how to unlock it. I assume beating the boss at end gives rewards but it is pretty hard to do early on so I am not sure. My concern is that if it is the case, the forest may become trivial, so hopefully other zones are implemented and difficult. It could be interesting to have gear be obtainable through spinning wheel and some sets to do a positive and a negative effect. Like +2 damage -5 healing.Anyway, hopefully the game can be polished up a bit and it will be a hit.. It's an interesting idea. The graphics are cute and fun. After you unlock a few cards there ends up being some good variety. The hidden combo system is an interesting innovation and pretty fun.However, the upgrade system needs an overhaul. It encourages you to stall every single fight, which leads to a huge boring grind early as you stall and stall to focus on leveling up your cards. Hitting into shields to upgrade your attacks, overdefending to level up your defense cards. Stalling to level up your FORGET cards. It's super flawed, but you *need* to upgrade your cards to proceed far. I'm assuming this will get tweaked during EA. Other than that, I've been enjoying this guy so far. Solid game.(UPDATE: Beat the current content in about 4 hours on my second try. Review stands. I'm a bit more positive on the upgrade system now, but it does need a rework. The balancing tends to be that enemies eventually get "Ultimates" which force the fight to end one way or another. One minor complaint is that some of the upgraded cards are worse than the cards before them, but that's just learning all of the cards in the game. This is going in the right direction and I'm glad I purchased it. Deckbuilders! The armor\/weapon system looks.. okay, I guess? The example armor\/weapons aren't very interesting and it's a grind to make a single item.. not sure it's worth the feature so far.). Gonna admit, this game has lot of potential, but as it is, its more frustrating than fun. Mobs hit way too much, if there are 2-3 mobs attacking you at once and you dont get 3 def cards you are screwed.Some mobs shield buff is way too big, you can barely break it with 3 attack cards.Upgraded cards discarding is incredibly frustrating,most of the time i got the card i needed for combo discarded.Now, i get that 'you must get good' and 'learn from mistakes' and 'improve' , but getting hit for 30 or more in the first map isn't fair, not when you can get 21 max shield (if you are lucky enough to get 3 def cards, or you can get full hand of attack cards and you're screwed)I don't recommend anyone to buy the game now, maybe later when its balanced. I deleted it, will return in a month or so. Cheers. I usually play card games, multiplayer or single player, and I love this "new genre" called roguelike card games. Deck Hunter, as an Early Access, has good potential. It has a nice cartoon visual style, new mechanics (in roguelikecard games) like improving cards or combos, or the Forge (you can buy pieces of armor with materials). I understand that the developer (just one guy, important point) will improve the game thanks to our feedback, and IMO this is the most important. On the other hand, the game has had some bugs, but the first bug fixing update was 6 hours after launching, and I'm pretty sure that the developer is working hard to bring us the best experience in Deck Hunter. Congrats for the good work and totally thumbs up!!!. What it has:Cards that UpgradeCards that unlock on leveling up your one characterWhat it doesn't have:Multiple CharactersAny variation in the two pathsThe ability to decline picking a card after a fightThe concept of a 0 card cost upgrade still being 0 costMerchant squaresMini-Elite SquaresOverall:The concept is great, the implementation of that concept is awful. Just pass on this mess especially while it's in early access.. From what I've seen having played the game for 26 minutes, this game is very much like Slay The Spire.It has a 3D overworld instead of a map layout.No fun tiles like the ? you find in Slay the spire, just tiles with monsters or bonfires where you heal or get rid of unwanted cards or gain a new card or possibly gain\/loose max health depending on weither you\u00b4re lucky or not.You have to pick a card once the battle is over.You can't skip it like in Slay the spire.The "2x discard pile" move the enemies sometimes use left me confused at first when playing, but it literally multiplies damage against your discard pile.Which since you have to pick a card after every fight leaves you with a giant deck.I can't tell if it wants to be it's own thing or if it wants to be 3D Slay the spire.The game looks nice though, very cute character models and it's bright and vibrant.Not a bad game but not one I can easily recommend.But I can't really say no to it either. It has promise.I like the combo-system. When you use certain cards in sequence it counts as a combo.2 defense cards grants you 3 extra defense. 2 attack cards deal 4 additional damage.I also find the alchemy system to be promising. You can combine 2 cards inorder to make a new one using them.The fact that your cards level up and get stronger after having been used a certain number of times is a feature I wish could be found in Slay the spire.It makes even generic cards you have several of gain more usefulness. I find myself favoring a handfull and just leveling them when possible.I find it annoying that I can't choose to not expand my deck, though that would be overpowered...If you're tired of slay the spire but still enjoy the gameplay I recommend trying this game, just don't expect it to be as amazing as slay the spire, it has a long way to go to be that good.. I purchased this game as soon as it became available, its a great single player card game, you choose what path to take and kill as you go gaining extra cards etc. It did have a few major game breaking bugs - losing resources when you die or when you logged out, and at times mobs would just freeze and you would have to restart the game losing everything. But in the 48 hours it has been out the Dev has fixed these problems, and as single person making this game that is some nice response from the Dev. Remember its still an Early Access game.The other it had was the amount of resources needed to make an item compared to what you actually got from killing the bosses. 1 item is 700 wood and some metal, now I was getting 5 wood for killing an end of level boss, that would mean I would have have to play 140 games just to make 1 item, but the latest update should of fixed that problem.---- As of writing this review I have not had chance to try this out ----All in all, its a great game if you like card games, the animations are good, the art style is pleasing.And the price is about right for where it is right now in Early Access.. I will keep this simple ....seems to be a more colorful "Slay the Spire" Concept is 100% but the game is boring not really fun to play very repetitive and not rewarding for playing... Everything come to you to slow and with very little variety and creativity . The same cards just worded differently (ex. deal 5 fire damage draw a card , deal 5 ice damage draw a card ect....) So disappointed still in development so maybe thing will change for now though yuck... 主要策划失恋,游戏发售延期: 因为主要策划失恋而导致目前的游戏进度不及预期,发售日将会延迟,具体日期视其状态能否继续工作而定,非常抱歉!有任何问题可以联系官方邮箱,谢谢大家!. 紧急修复了一个打开菜单会出现的bug: 紧急修复了一个打开菜单会出现的bug,如果没有自动更新,请在库中右键游戏,然后手动验证游戏文件完整性完成更新。非常抱歉!. 更新了游戏的原画与立绘,优化了系统提示: 更新了游戏的原画与立绘,优化了系统提示另外安利工作室另一款游戏光尘:https://store.steampowered.com/app/819870/后续增加成就和其他语言,7月推出游戏dlc,内含游戏原生音乐,原版游戏,游戏原画和游戏工程文件(授权改编). 2018.9.10更新成就系统,增加了游戏攻略: 游戏包含14个结局,并为部分结局增加了相对的成就第三个启动选项为游戏说明和攻略使用Alt + Enter切换全屏和窗口模式关注其他游戏:https://store.steampowered.com/curator/33077289感谢大家支持!有问题和意见请邮件至官方邮箱SkyLine_Games@outlook.com或者加入游戏交流Q群:597671541提出意见!. 交流群内除夕夜当天21点33分发200元红包: 拥有任何一款游戏的玩家并且关注0Cube的都可以入群领取关注下面的链接https://store.steampowered.com/curator/33077289加入Q群:597671541感谢大家,祝大家新年快乐!. 游戏已发售,内容为原版内容: 游戏已发售,内容为原版内容,优化版本将会一周后更新,当前为游戏原版,希望大家能重新体验!
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